Each phase ships standalone value. Players can play at phase 01, hold their soldier at phase 02, claim seasonal rewards at phase 03, and trade cosmetics openly at phase 04.
01
Now
Playable browser prototype
Core movement, weapons, enemies, and server-authoritative match results.
WebSocket simulation server with fixed-tick loop
Core combat: movement, aim, fire, jump
Match result records (seed, inputs, score)
No-wallet gameplay
02
Next
Wallet-linked soldiers
Optional minting for persistent soldier identity and cosmetic metadata.
Soldier ERC-721 deployment on Base
Wallet linking with signed typed messages
On-chain revocation flow
Cosmetic metadata updates
03
Planned
Seasonal leaderboard & rewards
Attested matches, anti-cheat re-simulation, Merkle claims, and $WARF rewards.
Attestation service with key rotation
Independent verifier for high-rank re-simulation
Merkle distributor contract on Base
$WARF token deployment
04
Future
Cosmetic marketplace
Permissionless secondary trading for strictly cosmetic gear on Base.
ERC-1155 cosmetic gear contracts
Open exchange contract on Base
Operator-run indexer + front-end
Royalty + burn fee split
Dates are intentionally omitted. Anti-cheat re-simulation, contract audits, and bug bounties block reward distribution until they meet our internal bar — not a published deadline.