Roadmap

From playable combat to open cosmetic economy.

Each phase ships standalone value. Players can play at phase 01, hold their soldier at phase 02, claim seasonal rewards at phase 03, and trade cosmetics openly at phase 04.

01
Now

Playable browser prototype

Core movement, weapons, enemies, and server-authoritative match results.

  • WebSocket simulation server with fixed-tick loop
  • Core combat: movement, aim, fire, jump
  • Match result records (seed, inputs, score)
  • No-wallet gameplay
02
Next

Wallet-linked soldiers

Optional minting for persistent soldier identity and cosmetic metadata.

  • Soldier ERC-721 deployment on Base
  • Wallet linking with signed typed messages
  • On-chain revocation flow
  • Cosmetic metadata updates
03
Planned

Seasonal leaderboard & rewards

Attested matches, anti-cheat re-simulation, Merkle claims, and $WARF rewards.

  • Attestation service with key rotation
  • Independent verifier for high-rank re-simulation
  • Merkle distributor contract on Base
  • $WARF token deployment
04
Future

Cosmetic marketplace

Permissionless secondary trading for strictly cosmetic gear on Base.

  • ERC-1155 cosmetic gear contracts
  • Open exchange contract on Base
  • Operator-run indexer + front-end
  • Royalty + burn fee split

Dates are intentionally omitted. Anti-cheat re-simulation, contract audits, and bug bounties block reward distribution until they meet our internal bar — not a published deadline.